/* * TinyJS * * A single-file Javascript-alike engine * * - Math and Trigonometry functions * * Authored By O.Z.L.B. * * Copyright (C) 2011 O.Z.L.B. * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include "TinyJS_MathFunctions.h" using namespace std; #define k_E exp(1.0) #define k_PI 3.1415926535897932384626433832795 #define F_ABS(a) ((a)>=0 ? (a) : (-(a))) #define F_MIN(a,b) ((a)>(b) ? (b) : (a)) #define F_MAX(a,b) ((a)>(b) ? (a) : (b)) #define F_SGN(a) ((a)>0 ? 1 : ((a)<0 ? -1 : 0 )) #define F_RNG(a,min,max) ((a)<(min) ? min : ((a)>(max) ? max : a )) #define F_ROUND(a) ((a)>0 ? (int) ((a)+0.5) : (int) ((a)-0.5) ) //CScriptVar shortcut macro #define scIsInt(a) ( c->getParameter(a)->isInt() ) #define scIsDouble(a) ( c->getParameter(a)->isDouble() ) #define scGetInt(a) ( c->getParameter(a)->getInt() ) #define scGetDouble(a) ( c->getParameter(a)->getDouble() ) #define scReturnInt(a) ( c->getReturnVar()->setInt(a) ) #define scReturnDouble(a) ( c->getReturnVar()->setDouble(a) ) #ifdef _MSC_VER namespace { double asinh( const double &value ) { double returned; if(value>0) returned = log(value + sqrt(value * value + 1)); else returned = -log(-value + sqrt(value * value + 1)); return(returned); } double acosh( const double &value ) { double returned; if(value>0) returned = log(value + sqrt(value * value - 1)); else returned = -log(-value + sqrt(value * value - 1)); return(returned); } } #endif //Math.abs(x) - returns absolute of given value void scMathAbs(CScriptVar *c, void *userdata) { if ( scIsInt("a") ) { scReturnInt( F_ABS( scGetInt("a") ) ); } else if ( scIsDouble("a") ) { scReturnDouble( F_ABS( scGetDouble("a") ) ); } } //Math.round(a) - returns nearest round of given value void scMathRound(CScriptVar *c, void *userdata) { if ( scIsInt("a") ) { scReturnInt( F_ROUND( scGetInt("a") ) ); } else if ( scIsDouble("a") ) { scReturnDouble( F_ROUND( scGetDouble("a") ) ); } } //Math.min(a,b) - returns minimum of two given values void scMathMin(CScriptVar *c, void *userdata) { if ( (scIsInt("a")) && (scIsInt("b")) ) { scReturnInt( F_MIN( scGetInt("a"), scGetInt("b") ) ); } else { scReturnDouble( F_MIN( scGetDouble("a"), scGetDouble("b") ) ); } } //Math.max(a,b) - returns maximum of two given values void scMathMax(CScriptVar *c, void *userdata) { if ( (scIsInt("a")) && (scIsInt("b")) ) { scReturnInt( F_MAX( scGetInt("a"), scGetInt("b") ) ); } else { scReturnDouble( F_MAX( scGetDouble("a"), scGetDouble("b") ) ); } } //Math.range(x,a,b) - returns value limited between two given values void scMathRange(CScriptVar *c, void *userdata) { if ( (scIsInt("x")) ) { scReturnInt( F_RNG( scGetInt("x"), scGetInt("a"), scGetInt("b") ) ); } else { scReturnDouble( F_RNG( scGetDouble("x"), scGetDouble("a"), scGetDouble("b") ) ); } } //Math.sign(a) - returns sign of given value (-1==negative,0=zero,1=positive) void scMathSign(CScriptVar *c, void *userdata) { if ( scIsInt("a") ) { scReturnInt( F_SGN( scGetInt("a") ) ); } else if ( scIsDouble("a") ) { scReturnDouble( F_SGN( scGetDouble("a") ) ); } } //Math.PI() - returns PI value void scMathPI(CScriptVar *c, void *userdata) { scReturnDouble(k_PI); } //Math.toDegrees(a) - returns degree value of a given angle in radians void scMathToDegrees(CScriptVar *c, void *userdata) { scReturnDouble( (180.0/k_PI)*( scGetDouble("a") ) ); } //Math.toRadians(a) - returns radians value of a given angle in degrees void scMathToRadians(CScriptVar *c, void *userdata) { scReturnDouble( (k_PI/180.0)*( scGetDouble("a") ) ); } //Math.sin(a) - returns trig. sine of given angle in radians void scMathSin(CScriptVar *c, void *userdata) { scReturnDouble( sin( scGetDouble("a") ) ); } //Math.asin(a) - returns trig. arcsine of given angle in radians void scMathASin(CScriptVar *c, void *userdata) { scReturnDouble( asin( scGetDouble("a") ) ); } //Math.cos(a) - returns trig. cosine of given angle in radians void scMathCos(CScriptVar *c, void *userdata) { scReturnDouble( cos( scGetDouble("a") ) ); } //Math.acos(a) - returns trig. arccosine of given angle in radians void scMathACos(CScriptVar *c, void *userdata) { scReturnDouble( acos( scGetDouble("a") ) ); } //Math.tan(a) - returns trig. tangent of given angle in radians void scMathTan(CScriptVar *c, void *userdata) { scReturnDouble( tan( scGetDouble("a") ) ); } //Math.atan(a) - returns trig. arctangent of given angle in radians void scMathATan(CScriptVar *c, void *userdata) { scReturnDouble( atan( scGetDouble("a") ) ); } //Math.sinh(a) - returns trig. hyperbolic sine of given angle in radians void scMathSinh(CScriptVar *c, void *userdata) { scReturnDouble( sinh( scGetDouble("a") ) ); } //Math.asinh(a) - returns trig. hyperbolic arcsine of given angle in radians void scMathASinh(CScriptVar *c, void *userdata) { scReturnDouble( asinh( (long double)scGetDouble("a") ) ); } //Math.cosh(a) - returns trig. hyperbolic cosine of given angle in radians void scMathCosh(CScriptVar *c, void *userdata) { scReturnDouble( cosh( scGetDouble("a") ) ); } //Math.acosh(a) - returns trig. hyperbolic arccosine of given angle in radians void scMathACosh(CScriptVar *c, void *userdata) { scReturnDouble( acosh( (long double)scGetDouble("a") ) ); } //Math.tanh(a) - returns trig. hyperbolic tangent of given angle in radians void scMathTanh(CScriptVar *c, void *userdata) { scReturnDouble( tanh( scGetDouble("a") ) ); } //Math.atan(a) - returns trig. hyperbolic arctangent of given angle in radians void scMathATanh(CScriptVar *c, void *userdata) { scReturnDouble( atan( scGetDouble("a") ) ); } //Math.E() - returns E Neplero value void scMathE(CScriptVar *c, void *userdata) { scReturnDouble(k_E); } //Math.log(a) - returns natural logaritm (base E) of given value void scMathLog(CScriptVar *c, void *userdata) { scReturnDouble( log( scGetDouble("a") ) ); } //Math.log10(a) - returns logaritm(base 10) of given value void scMathLog10(CScriptVar *c, void *userdata) { scReturnDouble( log10( scGetDouble("a") ) ); } //Math.exp(a) - returns e raised to the power of a given number void scMathExp(CScriptVar *c, void *userdata) { scReturnDouble( exp( scGetDouble("a") ) ); } //Math.pow(a,b) - returns the result of a number raised to a power (a)^(b) void scMathPow(CScriptVar *c, void *userdata) { scReturnDouble( pow( scGetDouble("a"), scGetDouble("b") ) ); } //Math.sqr(a) - returns square of given value void scMathSqr(CScriptVar *c, void *userdata) { scReturnDouble( ( scGetDouble("a") * scGetDouble("a") ) ); } //Math.sqrt(a) - returns square root of given value void scMathSqrt(CScriptVar *c, void *userdata) { scReturnDouble( sqrtf( scGetDouble("a") ) ); } // ----------------------------------------------- Register Functions void registerMathFunctions(CTinyJS *tinyJS) { // --- Math and Trigonometry functions --- tinyJS->addNative("function Math.abs(a)", scMathAbs, 0); tinyJS->addNative("function Math.round(a)", scMathRound, 0); tinyJS->addNative("function Math.min(a,b)", scMathMin, 0); tinyJS->addNative("function Math.max(a,b)", scMathMax, 0); tinyJS->addNative("function Math.range(x,a,b)", scMathRange, 0); tinyJS->addNative("function Math.sign(a)", scMathSign, 0); tinyJS->addNative("function Math.PI()", scMathPI, 0); tinyJS->addNative("function Math.toDegrees(a)", scMathToDegrees, 0); tinyJS->addNative("function Math.toRadians(a)", scMathToRadians, 0); tinyJS->addNative("function Math.sin(a)", scMathSin, 0); tinyJS->addNative("function Math.asin(a)", scMathASin, 0); tinyJS->addNative("function Math.cos(a)", scMathCos, 0); tinyJS->addNative("function Math.acos(a)", scMathACos, 0); tinyJS->addNative("function Math.tan(a)", scMathTan, 0); tinyJS->addNative("function Math.atan(a)", scMathATan, 0); tinyJS->addNative("function Math.sinh(a)", scMathSinh, 0); tinyJS->addNative("function Math.asinh(a)", scMathASinh, 0); tinyJS->addNative("function Math.cosh(a)", scMathCosh, 0); tinyJS->addNative("function Math.acosh(a)", scMathACosh, 0); tinyJS->addNative("function Math.tanh(a)", scMathTanh, 0); tinyJS->addNative("function Math.atanh(a)", scMathATanh, 0); tinyJS->addNative("function Math.E()", scMathE, 0); tinyJS->addNative("function Math.log(a)", scMathLog, 0); tinyJS->addNative("function Math.log10(a)", scMathLog10, 0); tinyJS->addNative("function Math.exp(a)", scMathExp, 0); tinyJS->addNative("function Math.pow(a,b)", scMathPow, 0); tinyJS->addNative("function Math.sqr(a)", scMathSqr, 0); tinyJS->addNative("function Math.sqrt(a)", scMathSqrt, 0); }