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tiny-js-wasm/TinyJS_MathFunctions.cpp

286 lines
10 KiB

/*
* TinyJS
*
* A single-file Javascript-alike engine
*
* - Math and Trigonometry functions
*
* Authored By O.Z.L.B. <ozlbinfo@gmail.com>
*
* Copyright (C) 2011 O.Z.L.B.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <math.h>
#include <cstdlib>
#include <sstream>
#include "TinyJS_MathFunctions.h"
using namespace std;
#define k_E exp(1.0)
#define k_PI 3.1415926535897932384626433832795
#define F_ABS(a) ((a)>=0 ? (a) : (-(a)))
#define F_MIN(a,b) ((a)>(b) ? (b) : (a))
#define F_MAX(a,b) ((a)>(b) ? (a) : (b))
#define F_SGN(a) ((a)>0 ? 1 : ((a)<0 ? -1 : 0 ))
#define F_RNG(a,min,max) ((a)<(min) ? min : ((a)>(max) ? max : a ))
#define F_ROUND(a) ((a)>0 ? (int) ((a)+0.5) : (int) ((a)-0.5) )
//CScriptVar shortcut macro
#define scIsInt(a) ( c->getParameter(a)->isInt() )
#define scIsDouble(a) ( c->getParameter(a)->isDouble() )
#define scGetInt(a) ( c->getParameter(a)->getInt() )
#define scGetDouble(a) ( c->getParameter(a)->getDouble() )
#define scReturnInt(a) ( c->getReturnVar()->setInt(a) )
#define scReturnDouble(a) ( c->getReturnVar()->setDouble(a) )
#ifdef _MSC_VER
namespace
{
double asinh( const double &value )
{
double returned;
if(value>0)
returned = log(value + sqrt(value * value + 1));
else
returned = -log(-value + sqrt(value * value + 1));
return(returned);
}
double acosh( const double &value )
{
double returned;
if(value>0)
returned = log(value + sqrt(value * value - 1));
else
returned = -log(-value + sqrt(value * value - 1));
return(returned);
}
}
#endif
//Math.abs(x) - returns absolute of given value
void scMathAbs(CScriptVar *c, void *userdata) {
if ( scIsInt("a") ) {
scReturnInt( F_ABS( scGetInt("a") ) );
} else if ( scIsDouble("a") ) {
scReturnDouble( F_ABS( scGetDouble("a") ) );
}
}
//Math.round(a) - returns nearest round of given value
void scMathRound(CScriptVar *c, void *userdata) {
if ( scIsInt("a") ) {
scReturnInt( F_ROUND( scGetInt("a") ) );
} else if ( scIsDouble("a") ) {
scReturnDouble( F_ROUND( scGetDouble("a") ) );
}
}
//Math.min(a,b) - returns minimum of two given values
void scMathMin(CScriptVar *c, void *userdata) {
if ( (scIsInt("a")) && (scIsInt("b")) ) {
scReturnInt( F_MIN( scGetInt("a"), scGetInt("b") ) );
} else {
scReturnDouble( F_MIN( scGetDouble("a"), scGetDouble("b") ) );
}
}
//Math.max(a,b) - returns maximum of two given values
void scMathMax(CScriptVar *c, void *userdata) {
if ( (scIsInt("a")) && (scIsInt("b")) ) {
scReturnInt( F_MAX( scGetInt("a"), scGetInt("b") ) );
} else {
scReturnDouble( F_MAX( scGetDouble("a"), scGetDouble("b") ) );
}
}
//Math.range(x,a,b) - returns value limited between two given values
void scMathRange(CScriptVar *c, void *userdata) {
if ( (scIsInt("x")) ) {
scReturnInt( F_RNG( scGetInt("x"), scGetInt("a"), scGetInt("b") ) );
} else {
scReturnDouble( F_RNG( scGetDouble("x"), scGetDouble("a"), scGetDouble("b") ) );
}
}
//Math.sign(a) - returns sign of given value (-1==negative,0=zero,1=positive)
void scMathSign(CScriptVar *c, void *userdata) {
if ( scIsInt("a") ) {
scReturnInt( F_SGN( scGetInt("a") ) );
} else if ( scIsDouble("a") ) {
scReturnDouble( F_SGN( scGetDouble("a") ) );
}
}
//Math.PI() - returns PI value
void scMathPI(CScriptVar *c, void *userdata) {
scReturnDouble(k_PI);
}
//Math.toDegrees(a) - returns degree value of a given angle in radians
void scMathToDegrees(CScriptVar *c, void *userdata) {
scReturnDouble( (180.0/k_PI)*( scGetDouble("a") ) );
}
//Math.toRadians(a) - returns radians value of a given angle in degrees
void scMathToRadians(CScriptVar *c, void *userdata) {
scReturnDouble( (k_PI/180.0)*( scGetDouble("a") ) );
}
//Math.sin(a) - returns trig. sine of given angle in radians
void scMathSin(CScriptVar *c, void *userdata) {
scReturnDouble( sin( scGetDouble("a") ) );
}
//Math.asin(a) - returns trig. arcsine of given angle in radians
void scMathASin(CScriptVar *c, void *userdata) {
scReturnDouble( asin( scGetDouble("a") ) );
}
//Math.cos(a) - returns trig. cosine of given angle in radians
void scMathCos(CScriptVar *c, void *userdata) {
scReturnDouble( cos( scGetDouble("a") ) );
}
//Math.acos(a) - returns trig. arccosine of given angle in radians
void scMathACos(CScriptVar *c, void *userdata) {
scReturnDouble( acos( scGetDouble("a") ) );
}
//Math.tan(a) - returns trig. tangent of given angle in radians
void scMathTan(CScriptVar *c, void *userdata) {
scReturnDouble( tan( scGetDouble("a") ) );
}
//Math.atan(a) - returns trig. arctangent of given angle in radians
void scMathATan(CScriptVar *c, void *userdata) {
scReturnDouble( atan( scGetDouble("a") ) );
}
//Math.sinh(a) - returns trig. hyperbolic sine of given angle in radians
void scMathSinh(CScriptVar *c, void *userdata) {
scReturnDouble( sinh( scGetDouble("a") ) );
}
//Math.asinh(a) - returns trig. hyperbolic arcsine of given angle in radians
void scMathASinh(CScriptVar *c, void *userdata) {
scReturnDouble( asinh( (long double)scGetDouble("a") ) );
}
//Math.cosh(a) - returns trig. hyperbolic cosine of given angle in radians
void scMathCosh(CScriptVar *c, void *userdata) {
scReturnDouble( cosh( scGetDouble("a") ) );
}
//Math.acosh(a) - returns trig. hyperbolic arccosine of given angle in radians
void scMathACosh(CScriptVar *c, void *userdata) {
scReturnDouble( acosh( (long double)scGetDouble("a") ) );
}
//Math.tanh(a) - returns trig. hyperbolic tangent of given angle in radians
void scMathTanh(CScriptVar *c, void *userdata) {
scReturnDouble( tanh( scGetDouble("a") ) );
}
//Math.atan(a) - returns trig. hyperbolic arctangent of given angle in radians
void scMathATanh(CScriptVar *c, void *userdata) {
scReturnDouble( atan( scGetDouble("a") ) );
}
//Math.E() - returns E Neplero value
void scMathE(CScriptVar *c, void *userdata) {
scReturnDouble(k_E);
}
//Math.log(a) - returns natural logaritm (base E) of given value
void scMathLog(CScriptVar *c, void *userdata) {
scReturnDouble( log( scGetDouble("a") ) );
}
//Math.log10(a) - returns logaritm(base 10) of given value
void scMathLog10(CScriptVar *c, void *userdata) {
scReturnDouble( log10( scGetDouble("a") ) );
}
//Math.exp(a) - returns e raised to the power of a given number
void scMathExp(CScriptVar *c, void *userdata) {
scReturnDouble( exp( scGetDouble("a") ) );
}
//Math.pow(a,b) - returns the result of a number raised to a power (a)^(b)
void scMathPow(CScriptVar *c, void *userdata) {
scReturnDouble( pow( scGetDouble("a"), scGetDouble("b") ) );
}
//Math.sqr(a) - returns square of given value
void scMathSqr(CScriptVar *c, void *userdata) {
scReturnDouble( ( scGetDouble("a") * scGetDouble("a") ) );
}
//Math.sqrt(a) - returns square root of given value
void scMathSqrt(CScriptVar *c, void *userdata) {
scReturnDouble( sqrtf( scGetDouble("a") ) );
}
// ----------------------------------------------- Register Functions
void registerMathFunctions(CTinyJS *tinyJS) {
// --- Math and Trigonometry functions ---
tinyJS->addNative("function Math.abs(a)", scMathAbs, 0);
tinyJS->addNative("function Math.round(a)", scMathRound, 0);
tinyJS->addNative("function Math.min(a,b)", scMathMin, 0);
tinyJS->addNative("function Math.max(a,b)", scMathMax, 0);
tinyJS->addNative("function Math.range(x,a,b)", scMathRange, 0);
tinyJS->addNative("function Math.sign(a)", scMathSign, 0);
tinyJS->addNative("function Math.PI()", scMathPI, 0);
tinyJS->addNative("function Math.toDegrees(a)", scMathToDegrees, 0);
tinyJS->addNative("function Math.toRadians(a)", scMathToRadians, 0);
tinyJS->addNative("function Math.sin(a)", scMathSin, 0);
tinyJS->addNative("function Math.asin(a)", scMathASin, 0);
tinyJS->addNative("function Math.cos(a)", scMathCos, 0);
tinyJS->addNative("function Math.acos(a)", scMathACos, 0);
tinyJS->addNative("function Math.tan(a)", scMathTan, 0);
tinyJS->addNative("function Math.atan(a)", scMathATan, 0);
tinyJS->addNative("function Math.sinh(a)", scMathSinh, 0);
tinyJS->addNative("function Math.asinh(a)", scMathASinh, 0);
tinyJS->addNative("function Math.cosh(a)", scMathCosh, 0);
tinyJS->addNative("function Math.acosh(a)", scMathACosh, 0);
tinyJS->addNative("function Math.tanh(a)", scMathTanh, 0);
tinyJS->addNative("function Math.atanh(a)", scMathATanh, 0);
tinyJS->addNative("function Math.E()", scMathE, 0);
tinyJS->addNative("function Math.log(a)", scMathLog, 0);
tinyJS->addNative("function Math.log10(a)", scMathLog10, 0);
tinyJS->addNative("function Math.exp(a)", scMathExp, 0);
tinyJS->addNative("function Math.pow(a,b)", scMathPow, 0);
tinyJS->addNative("function Math.sqr(a)", scMathSqr, 0);
tinyJS->addNative("function Math.sqrt(a)", scMathSqrt, 0);
}